The budding year has brought us rain to wash the grime off of the facades of monstrous buildings and to cleanse our burdened hearts soiled from decades of cruelty. It’s not easy to shed a debauched past with the magic wand of a peaceful protester or the whim of a benevolent mogul and expect a miracle to save us all. For I had walked among the dead, the silent ones and the zombies, and saw them for what they are, vampires feeding on hope and spoiling the landscape with their excremental nostalgia. They are an admonition of what we could turn into if we give up our dreams. Outside my window, puffs of clouds, white, gray and dark scuttle across the sky. They gather from all directions, ominous with the threat of a devastating storm or a magnanimous deluge that will bring life to this barren land.
While apathy is plentiful work has become scarce. With nothing to kill but time I lose myself to a recurring daydream*. I’m flying among the clouds in unconditional freedom. I type “cloud” in the search box and come up with a game. I was never big on computer games but this one intrigued me by its utter benignity. Cloud was developed by a group of students at USC School of Cinematic Arts in 2006. It is the closest rendering of the ubiquitous dream of flying experienced by almost every child and a few lucky grownups. The purpose of the game, as if it needs a purpose, is to fly among clouds, to shepherd them in a flock and to bring rain to thirsty cities and souls. The music is serene, the graphics and wallpaper inspiring and the demands on your system and dexterity minimal. It is as close as you could get to practicing Yoga on your PC. Make sure to explore the various dreams and extras after your install the game.
*Read more about the Cloud People.